Dodgy Blocks
A downloadable game for Windows
A humble game made using raylib library and C++.
The main objective of the game is to survive as long as possible by avoiding any contact with the evil rectangular blocks, in other words, DODGE THE BLOCKS!
You can play singleplayer in a fast and funny gameplay or you can double the fun in 2 players mode, and even better, TRIPLE the fun in 3 players mode!
The players in 3 player mode are controlled with the arrow keys for the first player, W-A-S-D for the second, and the third player is controlled with the mouse... All on the same PC, no extra controllers needed (and no internet required).
The game also offers 4 levels of diffuclty for incoming waves of blocks: easy, medium, hard and insane, you choose what type of challenge you want to have.
And there is 3 main game modes:
- Arcade: this is the default mode offering a well balanced gameplay.
- Sandbox: we all wish peace over the world, but you know? it might be boring, just hop and bounce around the screen without any evil blocks lol.
- FRENZY: as it's title says, IT'S A REAL MESS! In this mode blocks keep respawning continously without any break, it would be really crazy to play this mode at 'insane' difficulty, I dare you to survive for 15 seconds XD
This game is open source, you can check the source code at github:
https://github.com/Alaa-Arees-PHOENIX/Dodgy-Blocks
All music and sound content in the game are made by Ali Ibrahim (Beyond Electric),
you can find contact info for me (Alaa Arees) and for Ali Ibrahim in the 'Contact us' section in the README.md file of the project.
Published | 14 days ago |
Status | Released |
Platforms | Windows |
Author | Alaa_Arees-PHOENIX |
Genre | Survival |
Made with | raylib |
Tags | 2D, Arcade, Funny, Local multiplayer, Multiplayer, offline, Singleplayer |
Code license | zlib License |
Average session | A few minutes |
Languages | English |
Inputs | Keyboard, Mouse |
Accessibility | Configurable controls, Textless |
Multiplayer | Local multiplayer |
Player count | 1 - 3 |
Links | Source code, Soundtrack, Support |
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